Friday, January 31, 2020

Effect of Online Gaming to the Students Essay Example for Free

Effect of Online Gaming to the Students Essay * An online game is a video game played over some form of computer network, using a personal computer or video game console. * Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of gameplay. Online games are played over some form of computer network, typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games don’t require payment. Also third that is worth noting is the availability of wide variety of games for all type of game players. Can video games make you smarter begins with asking what youre looking to gain by playing them. Did you know that: * Point: Video games are fun, but theyre not very productive or useful. * Counterpoint: One of the biggest benefits of video games and other interactive training techniques is that they offer a type of engaging and interesting activity that can help build and practice new skills * Point: Video games only train you in specific skills, which doesnt impart any greater ability to approach new challenges or obstacles. * Counterpoint: The key here is in the design and goals of the game in question. Whatever the game aims to train is what youll learn. Games that take the problem solving puzzles and critical thinking exercises that most of us remember as schoolchildren and update them with an interactive and adult-targeted medium can still impart those skills to older players. The issue with many brain training video games is that they want you to believe that youre getting smarter by increasing your cognitive ability, or somehow protecting your brain from decay or the effects of aging by playing them. That may not be true, but games carefully designed to build problem solving, critical thinking, and reading comprehension skills will help you build those skills. * Point: If games in general can help you learn specific skills, theres no need for video games specifically. You can just pick up a crossword, textbook, or mystery novel and hone those same skills. * Counterpoint: The big difference between picking up the New York Timescrossword and playing the iPhone version, or playing Scrabble at a table versus with other people in an internet-connected game like Words with Friends, is really in the person who plays the game. Strictly, interactive media are an artifact of our time, and appeal to people who would otherwise reject those older mediums in favor of newer ones. In addition to catering to our desire to be constantly connected and our need for immediate feedback and rapid-fire puzzles and challenges, video games resonate with us in a way that other media doesnt. That isnt to say theres no place for an old-fashioned mystery novel to challenge a reader to decipher an authors carefully laid clues before they get to the last page, but theres certainly room for both. There Are Psychological, Physical, and Therapeutic Benefits to Video Games, Too * In addition to the benefits of learning new things and developing new skills, video games—when properly applied—can have therapeutic and mental health benefits. If you play video games as a hobby or for relaxation, you likely already know that they can help you relieve stress and anxiety and help you relax. Negative effects of online gaming: * Since the advent of coin operated arcade games, video games have come a long way and spread to the homes of many children and teenagers, in both developed and developing countries (Bryant Vorderer, 2006). On one hand, the fierce competitions among the gaming giants such as Nintendo, Sony, and Microsoft can be blamed for this phenomenon; while on the other hand, the internet alone is responsible for placing a universe full of games at arms reach of anyone with a computer and a decent internet connection. However, many games are not suitable for certain age groups. These include games which contain material that is explicit in either the lyrics of its songs, its bloody and gory action scenes, or even scenes that are considered borderline pornographic (in the game Grand Theft Auto: Vice City, the main character can enter strip clubs and receive lap dances) (Allofgta, 2008). Usually, many of the games containing significant amounts of violence are designed for mature audiences; nevertheless, their popularity among teenagers and children, who ironically constitute the largest contributors to the profits reaped from these games, is always on the rise. In Lebanon and many other countries in the middle east, no video game rating system or law exists, which allows children and teenagers to buy any game they want. Consequently, as Vorderer and Bryant explain (2006), young video game players may be exposed to substantially more violent content than ever before * Excessive violence in video games has many significant negative effects on children and teenagers. The nature of todays gaming market doesnt seem to help the situation at all. Every year, hundreds of new games are released into stores, adding to an already abundant library of blood and gore, which leads to a decrease in the price of previous years games. In addition, since the price of CDs and game related hardware is on the decline, it is becoming easier and more economical for children and teenagers to play these games in the comfort of their own home, instead of paying hourly fees at Local area network gaming centers * Other pro-violent video game activists take on a whole different approach in their defense strategy. * Three major negative effects are manifested in the majority of gamers who play violent video games. To begin with, gamers show a weakening in their pro social behavior, which include poorerrelationships and drug related problems. Secondly, users start to exhibit violent behavior which can manifest itself in their thoughts or physically. Finally, desensitization, the loss of proper response to violent images, also lurks behind these games. * Video games are the subject of so many studies, not to mention findings. Some suggest cognitive benefits, others behavioral issues that may or may not persist over time. Importance of the studies * The researcher also believes that not only the students will be benefited from the findings of the study but the instructors and the faculties as well. For they will be advised what to do to give more emphasis to the studies and the learning of the students. They will have an idea on how to get the attention of the students through their studies. Students most specially who has lower grades or failing grades. Definition of Terms There are terms of this study the student researchers defined to help the reader understand well the terms used. * Age. stage of life: a stage or phase in the lifetime of somebody or something length of somebodys or somethings existence | * Dropped. lessen: to decrease to a lower level, rate, or number, or make something do this * Effects of on line games   * Failed. unsuccessful: unsuccessful, or not having done what is expected or needed * Gender. Gender is a range of characteristics of femininity and masculinity.[1] Depending on the context, the term may refer to the sex * Passed. be successful, or declare somebody successful: to be successful in a test or examination, or officially decide that somebody has been successful in a test or examination

Thursday, January 23, 2020

The Tragic Irony of Fahrenheit 451 :: Fahrenheit 451 Essays

The Tragic Irony of Fahrenheit 451 " 'Happiness is important. Fun is everything. And yet I kept sitting there saying to myself, I'm not happy, I'm not happy.' " (70). Fahrenheit 451 is one of the most famous of Ray Bradbury's novels. Originally published in 1953, it portrays a futuristic world in the midst of a nuclear war. The totalitarian government of this future forbids its people to read books or take part in any activity which promotes individual thought. The law against reading books is presumably fairly new, and the task of destroying the books falls to the "firemen." One of these firemen is Guy Montag, the main character of the book. Montag and his crew raid homes, burning any books they find before a crowd of onlookers. Regardless of this, happiness is of central importance in this future world. Unfortunately, Montag is unhappy with his life for most of the book. Montag's unhappiness is ironic until his self-awareness turns it tragic. The ideal of this future man is to be happy. That is all that is wanted. This idea can be exemplified by the following quotes: " 'Happiness is important. Fun is everything" (70). " 'What do we want in this country, above all? People want to be happy, isn't that right? Haven't you heard about it all your life? I want to be happy, people say. Well, aren't they? Don't we keep them moving, don't we give them fun? That's all we live for, isn't it? For pleasure, for titillation?' " (65). " 'We have mobilized a million men. Quick victory is ours if the war comes . . . .' 'Ten million men mobilized, but say one million. It's happier.' " (91). As you can see, the people of this world only want to be happy. They don't care about anything else, such as politics or the economy. They only want to be happy. At the beginning of the book, Montag appears happy. He is seen burning a house and is thoroughly enjoying himself. At one point, he thinks, "It was a pleasure to burn" (19). A little later, he thinks "he would feel the fiery smile still gripped by his face muscles, in the dark" (19). It seems now that he is completely happy with his life. After the house is burned, Montag begins to walk home and is met by a young girl named Clarisse McClellan.

Wednesday, January 15, 2020

Financial Management Questions

Q5. Putting yourself in the position of an existing shareholder(investor) of your company, using both the annual corporate report and the information about your company’s share price in the Financial Times, provide a recommendation (with reasons) whether you rate your company’s shares as Buy, Hold or Sell. There are a wide range of factors that affect share price. These include interest rates, inflation, the performance of the industry/sector the company is in, the performance of the company itself, and the market supply and demand for the companies’ shares.The following graph shows Marks and Spencer’s share price over the last 12 months. http://corporate. marksandspencer. com/investors/shareprice/chart Accessed: 05/12/11 By viewing the graph, we can see that there have been numerous fluctuations in share price over the last 12 months. At the start of the year share price was at around 370 pence per share and dropped down to around 330 pence per share afte r 3 months. There was then a surge in share price which reached over 400 pence per share at its peak in May.It then fell to its lowest point, just above 300 pence per share in September and there have since been small fluctuations in share price. Its current share price is at 329. 00 but we expect it to continue to fluctuate slightly before finally increasing again into the New Year, as share prices do generally remain low over the Christmas period. The following table is share information that was published in The Financial Times weekly update on Monday 5th December 2011. | |Price |Wks% Chg | Div |Div Cov |Mcap ? | Last xd | |Marks&Sp |330. 10 |+7. 3 |17 |2. 3 |5,233. 3 |16. 11 | Using the data available from this table and information published in the annual company report, we can work out dividend yield and dividend cover. â€Å"Dividend yield tells you the percentage cash return on the investment, and can be directly compared with interest rates and other investment opportuniti es. It expresses the dividend per share as a percentage of the current share price† (McKenzie, 2010:385).It is therefore worked out by dividing the dividend per share which is 17 pence, by the current price by share, which is 330. 10, and then multiplying the answer by 100. The dividend yield can then be worked out as 5. 17%. This would therefore be a worthwhile investment considering many interest rates for banks are less than 1%. The dividend cover â€Å"measures how many times the dividend could be paid from the available profits† (McKenzie, 2010:384). The financial times reveal that the dividend cover is 2. 3, and therefore the dividend could be paid 2. 3 times out of Marks and Spencer’s available profits.This shows that Marks and Spencer are using quite a substantial amount of profit to pay out dividends, nearly half. This may be rewarding for a shareholder looking for a quick return, however, shareholders who are looking to invest in Marks and Spencer in th e long run may find it more beneficial if Marks and Spencer’s reinvested their profits into the business. Taking everything into account, we would recommend a shareholder to hold their shares, as we believe that there will be a rise in share price in the coming months, so they will therefore make a better return if they do wish to sale in the future.The dividend yield shows that Marks and Spencer offer a good return on investment, compared with other alternatives such as bank interest rates. And also they use a considerable amount of their profits to pay shareholders dividends, so we believe it would be worthwhile holding onto the shares for the time being at least. Financial Times, Monday December 5 2011, p. 26 McKenzie, W. (2010) Using and Interpreting Company Accounts. FT Prentice Hall. p. 384-385

Monday, January 6, 2020

The Environmental Protection Agency ( Epa ) Essay

During and since World War II the United States has produced millions of tons of toxic wastes during the manufacturing and processing of products. These hazards were often left abandoned and no one really paid attention to their effect on our environment. In the 1980s Congress established a Superfund Program. It was left for the Environmental Protection Agency (EPA) to administer the superfund program, to find these hazardous sites, investigate and determine the worst ones, and then clean up those sites across the United States. Over 15,000 sites were identified and 1,400 were named to the National Priorities List (NPL). One of the towns was Picher Oklahoma named in the Tar Creek Superfund Site. Picher and the neighboring towns covering over a 50 square mile area became known as the Tar Creek Superfund Site and were officially put on the NPL on 8 September 1983 (challenge posed to children’s health by mixtures of toxic waste: the Tar Creek Superfund Site as a case-study , n.d.). All of the information was finally out. The hazards were known. It was time for the clean up to begin. Where do you begin when a problem is this large? The Environmental Protection Agency was tasked to take the lead in the clean-up. It was easy to identify the hazards: contaminated water, contaminated soil, possible area collapse, and the lead laced chat piles. To begin the Superfund site cleanup the EPA started with monitoring of the surface water, acid mine water discharge, andShow MoreRelatedThe Environmental Protection Agency ( Epa )1690 Words   |  7 Pagesby eating the contaminated fish. In the year 2011, the United States Environmental Protection Agency (EPA) signed a rule to reduce emissions of toxic air pollutants, specifically Mercury, from coal fired power plants. The resulting Mercury and Air Toxic Standards (MATS) are used to reduce the emissions of Mercury and other hazardous toxic substances resulting from coal fired power plants. 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